Star Trek Online – Transporter Technology Guide

Star Trek Online is an award-winning massively multiplayer online role-playing game based on the successful Star Trek series. The game is set several decades after the events of the popular Star Trek: The Original Series. The player takes on the role of a Federation officer and has the opportunity to crew a USS Enterprise as well as travel through time.

Star Trek Online - Transporter Technology Guide

All About The Star Trek Online

This is the first game in a brand new multi-game franchise from Cryptic Studios. Cryptic Studios are also the makers of several successful PC games including EverQuest, Warhammer Online, Age of Conan, and Pirates of the Burning Sea. They have decided to adopt the successful Star Trek Into Space Franchise, adding the action of traveling to other-dimensional space by using the very same technology as their previous games. This will help them to create an engaging and imaginative universe in which players can travel to different times and places within the Star Trek Universe.

The Star Trek Online computer game takes place in space nine systems. Each system will act as a unique region with its own storyline. The Federation, the Klingon Empire, and the Romulans are all competing for total domination of the space nine sectors. The player will choose which race to play and the type of ship they would like to use to travel throughout the various sectors.

Ships in Star Trek Online

One of the most popular ships in Star Trek Online is the USS Enterprise, a member of the United Federation of Planets. This ship is equipped with state-of-the-art deflectors, sensors as well as one of the most advanced transporters. In each sector, the ship will find five quests or missions which will need to be completed before moving on to the next sector. Upon completing these quests the player will unlock a new part of the ship or choose an upgrade to their current ability. There are three types of abilities that can be unlocked when using a transporter; beaming down, beaming up, and transferring.

Beamed down

Beamed down: Using a transporter while another player has boarded their ship will result in you being able to beam down. Players have the option to beam down or move to the attacked ship. The other players can also move to your ship but once you have been boarded they cannot leave. Once the other players get back to their ships they cannot beam you back.

Beamed Up

Beamed Up: Using transporter technology during an episode where you beam down is much less expensive than moving your entire crew to a new location. As long as there are other players alive they can transfer to your ship but once you are boarded they cannot be transported. They are however still damaged and unable to do anything. Using transporter technology to transport the crew to a different location during the skirmish episode costs less than using them to transport everyone all the way back to the ship. However, there are limited transfers per session.

Transferring

Transferring: The beamed down and transferred systems work differently than transferring crew. In an attack or skirmish mission, the players are allowed to transport a specific number of men from one location to another. During a tng episode (or skirmish), the players are not allowed to move their characters from one location to another. Instead, they must wait until a certain time (no less than 5 minutes) has passed for the others to come to their location.

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Transporters in Star Trek Online are one of the most complicated and time-consuming systems in the game. You will need to learn about your tos and find the best locations to place your units. They are also used the most in STO missions. When using transporter technology to transport your characters into battle, you must take into consideration whether or not you want the players to be able to transport their items between their units. Most players opt to allow this since it is very time-consuming and does not give the player much flexibility when playing their favorite missions.

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